Delta Green

End Game Part 10

Agent Rockworthy AKA Agent Rennten wakes in a hospital in Brazil after attempting to stop the raising of R'lyeh and Cthulhu himself. He finds out several revelations about the members of the group and attempts to tie up all the loose ends, namely Shudde M'ell's conquest of the African continent. Rockworthy sets off to finish off the remnants of eldritch war which he has been trying to put a stop to since he was first assigned the murder case in Philadelphia. Listen to the final episode of the Star Brother War Cycle. Listen to the game...
Jan. 30, 2018, 10:51 a.m.

End Game Part 9

Agent Rockworthy AKA Agent Rennten takes on the entire force of Harlow Marsh and his Deep One army in an attempt to stop the raising of R'lyeh and Cthulhu. Will his small rag tag team be able to stop the summoning and save the world? Find out in part 9 of End Game. Listen to the game...
Jan. 24, 2018, 11:08 a.m.

End Game Part 8

After finding what they came for the team attempts to escape the refinery. Will this be the end, or will they escape Innsmouth and thwart the evil plans of Cthulhu's minions. Listen to the game...
Jan. 8, 2018, 3:07 p.m.

End Game Part 7

The group moves on from Boston, leaving the members of SEKT to wait for the military and heads to the belly of the beast, Innsmouth. Agent Quinten takes the lead as they attempt to find out where the Deep Ones plan on raising Cthulhu. Listen to the game...
Jan. 3, 2018, 9:31 a.m.

End Game Part 5

The group moves north into enemy territory in homes of banishing a Star Spawn and Dagon himself. Armed with their guts and as much firepower as they can muster they head into hell itself Listen to the game...
Dec. 12, 2017, 1:31 p.m.

End Game Part 4

After the horrible loss during the teams attempt to retrieve the 3rd scroll and stop He Who Should Not Be Named, the team rushes to the hospital to save the remaining team members. While there they meet an important ally in the fight to stop the Sleeper from awakening. Listen to the game...
Dec. 7, 2017, 8:44 a.m.

End Game Part 3

After a harrowing experience closing the gate to Leng in Russia. D-Cell and R-Cell team up to find the scroll that will raise He Who Should Not Be Named in Afghanistan. Using the map they were given by Edgar Herrera in Peru they make there way to the ruins that reside in a valley all too familiar to Markov and D-Cell. Listen to the game...
Nov. 20, 2017, 8:57 a.m.

End Game Part 2

After a trip to sunny southern California to thwart the plans of a Hollywood producer who had plans to broadcast The King In Yellow, the group heads to Russia to help Markov close a gate to Leng. Meanwhile Rockworthy realizes he is being haunted by Ellory Montpellier and takes a trip to Portland to asses the resistance agains the Deep One incursion on the west coast. Listen to the game...
Nov. 6, 2017, 2:50 p.m.

End Game Part 1

The program is in disarray, cells scattered, agents dead or hanging in the wind and human kind on the bring of total annihilation, but there are still those who fight to stop it. Agent Rockworthy must navigate the world gone mad and thwart the plans of the Great Old Ones before their war wipes humanity off the map forever. The fate of Earth is in the balance, will it be saved, or will it burn? Find out in this the first installment of End Game. Listen to the game...
Oct. 11, 2017, 8:08 a.m.

Beneath You Part 6

After a horrifying experience at De Beulen Huis cemetery, Agent Rockworthy heads to Cairo to follow up on a lead. Attempting to track down the professor who received the mysterious crate listed on the customs receipt from the Marsh refinery, Rockworthy falls into a plot to raise a dark god. Listen to the game...
Sept. 26, 2017, 5:02 p.m.

Beneath You Part 5

Agent Rockworthy takes a trip on an infamous haunted graveyard in search of something that can be used against the forces of Cthulhu. What could it be that the agents of He Who Should Not Be Named are seeking in that horrible place, and are the rumors true? It is said that to sand in De Beulen Huis is to stand in hell itself, Agent Rockworthy attempts to put that to the test in the 5th addition of Beneath You. Listen to the game...
Sept. 18, 2017, 1:36 p.m.

Beneath You Part 4

After a terrifying mission to retrieve Herrera's son, Agent Rockworthy is set on a path to thwart the summoning of an ancient and terrible god. Without much to go on the group heads to the Palca mines to stop The Weavers Fang from unleashing Atlach-Nacha upon the world. Listen to the game...
Sept. 13, 2017, 12:28 p.m.

Beneath You Part 3

After a gunfight in the hotel, cultists are dead and the Agents have been arrested. Will they be able to talk there way out of murder? Will they have enough time to stop a plot which they don't yet understand? Find out in this installment of Beneath You. Listen to the game...
Sept. 1, 2017, 4:17 p.m.

Beneath You Part 2

After discovering D cell's green box and tracking down Edgar Herrera, Rockworthy and crew attempt to follow him and disrupt any plans he may have. Things are not always what they seem however and the investigators may be heading for an unexpected twist. Listen to the game...
Aug. 28, 2017, 12:25 p.m.

Beneath You Part 1

Attempting to recover from his experience in New England, Agent Rockworthy is once again called upon by Delta Green. Given the name of a storage facility in Richmond Virginia and a mysterious five digit number, Rockworthy and his crew break off their current investigation and travel down south as the rest of the world seems to be descending into chaos. Listen to the game...
Aug. 28, 2017, 12:13 p.m.

The Dark Places Part 4

Agent Rockworthy returns once again to the decrepit town of Innsmouth. This time he is backed by a full team. Once again into the depths of the horrible Marsh Refinery in hopes of finding the enemies next move. Where are they taking the prisoners, and what are they planing for them. Find out in the conclusion of "The Dark Places". Listen to the game...
Aug. 19, 2017, 10:39 p.m.

The Dark Places Part 3

Having escaped into the darkness of night Agent Rockworthy realizes that he is in the dilapidated sea port town of Innsmouth. Sounds of pursuit follow closely behind as he sets off into the maze of streets and alleyways. Wounded and nearly naked with no weapon, Rockworthy must find away to elude his pursuers and escape, the only trouble is, it seems the entire town is looking for him. Listen to the game...
Aug. 19, 2017, 10:34 p.m.

The Dark Places Part 2

While looking for a missing librarian, Agent Rockworthy uncovers an war between two ancient and horrible entities that can only spell the extinction of all human kind. Rockworthy finds interesting clues about New England's dark past as he uncovers the history of Arkham, Kingsport and Innsmouth. Listen to the game...
Aug. 18, 2017, 3:41 p.m.

The Dark Places Part 1

After a horrifying experience in Philadelphia, Agent Rockworthy is called on mysteriously to be a part of a group that is creating a report on investigative processes used to apprehend serial murderers. He soon finds that the secret organization he agreed to work with may be behind the smoke and mirrors. Tasked to find a missing librarian who he met during his last investigation, Rockworthy will have to keep his wits about him as he attempts shine light on The Dark Places. Listen to the game...
Aug. 18, 2017, 12:52 p.m.

The Darkened Monastery Part 3

The conclusion of The Darkened Monastery will test Agent Rockworthy more than anything he has experienced before. Allies are revealed in the form of a secret conspiracy operating within the ranks of our most trusted federal agencies. Forced to go against everything he believes in, Rockworthy must break the rules to keep the public safe from forces beyond his comprehension. Listen to the game...
Aug. 18, 2017, 12:27 p.m.

The Darkened Monastery Part 2

Agent Rockworthy uncovers more sinister secrets behind the bazaar ritualistic murders he was brought to Philadelphia to assist on. The prime suspect Travis Blake is no where to be found and the clock is ticking. Joined by Agent Rosenfield, a medical examiner sent in to examine the bodies, they uncover even more unsettling secrets behind these shocking murders. Listen to the game...
Aug. 18, 2017, 12:19 p.m.

The Darkened Monastery Part 1

Agent Dane Rockworthy is an up and coming criminal investigator for the F.B.I. His work on previous serial murders has put him on a short list of Agents called in on difficult cases. Agent Rockworthy has been called to Philadelphia PA to assist with a possible serial murderer who they are unofficially calling "The Witch Doctor". Three murders with unquestionable and horrible similarities have already been committed. Agent Rockworthy heads to Philly unknowing just how far down the rabbit hole he will need to go to uncover the truth and discover "The Darkened Monastery". Listen to the game...
Aug. 18, 2017, 8:35 a.m.

Music From A Darkened Room Part 6

The house on 1206 Spooner Avenue has always had a checkered past. With the recent suicide death of a Federal Agent who purchased the house, A-Cell has no choice but to investigate the claims made by this agent who, as part of the program, brought the property to their attention previously. Q-Cell is sent in to investigate, identify and contain any threat that this property might pose to the general public. Listen to the game...
May 17, 2017, 8:32 a.m.

Music From A Darkened Room Part 5

The house on 1206 Spooner Avenue has always had a checkered past. With the recent suicide death of a Federal Agent who purchased the house, A-Cell has no choice but to investigate the claims made by this agent who, as part of the program, brought the property to their attention previously. Q-Cell is sent in to investigate, identify and contain any threat that this property might pose to the general public. Listen to the game...
May 16, 2017, noon

Music From A Darkened Room Part 4

The house on 1206 Spooner Avenue has always had a checkered past. With the recent suicide death of a Federal Agent who purchased the house, A-Cell has no choice but to investigate the claims made by this agent who, as part of the program, brought the property to their attention previously. Q-Cell is sent in to investigate, identify and contain any threat that this property might pose to the general public. Listen to the game...
May 15, 2017, 11:13 a.m.

Music From A Darkened Room Part 3

The house on 1206 Spooner Avenue has always had a checkered past. With the recent suicide death of a Federal Agent who purchased the house, A-Cell has no choice but to investigate the claims made by this agent who, as part of the program, brought the property to their attention previously. Q-Cell is sent in to investigate, identify and contain any threat that this property might pose to the general public. Listen to the game...
May 10, 2017, 2:57 p.m.

Music From A Darkened Room Part 2

The house on 1206 Spooner Avenue has always had a checkered past. With the recent suicide death of a Federal Agent who purchased the house, A-Cell has no choice but to investigate the claims made by this agent who, as part of the program, brought the property to their attention previously. Q-Cell is sent in to investigate, identify and contain any threat that this property might pose to the general public. Listen to the game...
May 10, 2017, 2:24 p.m.

Music From A Darkened Room Part 1

The house on 1206 Spooner Avenue has always had a checkered past. With the recent suicide death of a Federal Agent who purchased the house, A-Cell has no choice but to investigate the claims made by this agent who, as part of the program, brought the property to their attention previously. Q-Cell is sent in to investigate, identify and contain any threat that this property might pose to the general public. Listen to the game...
May 10, 2017, 1:48 p.m.

Last Things Last

Agents are brought in to clean up after another agent dies. They are tasked to search for any connection to the Program and sanitize them. What secrets will they uncover as they investigate what was left behind. Find out in this episode of Delta Green's Last Things Last by Bret Kramer. Listen to the game...
April 29, 2017, 7:48 a.m.